The user interface is pluggable allowing you to plug-in your own gadgets to the panes to extend editing possibilities.
You can edit content in the user interface in the following ways:
**On-page editing** – Opens an editor directly on the page to edit simple property types such as short strings, integers and decimal numbers.
**Forms editing** – Edit all properties in a form-based editing view. Here you are able to edit properties that are not visible on the page.
This means that the editor can make changes using different modes without losing context.
Changes are automatically saved to the client state and sent to the server to be persisted. To reduce the burden on the server, synchronization between client and server occurs after a few seconds delay. When a user edits a property or content block, the client creates and stores an undo step in a history that lets the user undo and redo changes. The undo and redo steps are available while the user remains editing the page and are lost when the user leaves the page. Any editing changes are sent to the server and are saved even if the user leaves the page or closes the browser.
Editing components are organized into two layers.
**UI layer** – Most of the Optimizely scripts and CSS files are loaded and most of the user interface and interaction takes place on this layer.
**Content page layer** – This layer is inside an iframe and should have very few differences compared to the page that is shown to visitors of the site. This layer contains HTML5 data attributes that are injected in edit view to identify editable blocks. Also, a custom stylesheet is injected into the content pages when editing is enabled, but no other scripts or markup are injected; however, you can choose to have the epi object injected (see Loading the "epi" communication object). When the content page layer is loaded, the UI layer scans the content of the page to find editable nodes and adds event handlers to them that trigger loading of the correct editor.
You can enable editing for a specific area by adding the following attribute to the HTML tag `
Clicking on a node in the following example loads whichever editor is configured for the `
A property can appear several times on a page, so you can edit it in multiple places. By editing a property in one place, it updates any other place where the property is used. You can prevent a property from being edited by disabling it, (but the property updates its content if it is edited elsewhere).
Configuration of editors is done separately and does not have to be added to the HTML even if there are a few other data-attributes that you can use to override default behavior.
When an editor is triggered for a property, an editor factory class creates the editor based on the data attributes and metadata for the property. Optimizely Framework extracts metadata from the following sources to create an editor.
Extracting metadata attributes from the model class
Global _editor descriptors_ that can set up rules for a common language runtime type.
Custom metadata providers that supplies the metadata.
For a description of the Optimizely object editing system, see [Editing objects](🔗).
You can create page properties from typed model classes and in the administrative user interface. The `
PageData` class assembles metadata using a custom metadata provider that sends the metadata to the client using a RESTful service and is a hierarchical representation of the page and its properties. The following example shows how a property might be described:
modelType` is the name of the CLR type including its namespace.
uiType` is the default client side editor widget.
customEditorSettings` might have information about a non-standard editor type like an inline editor.
settings` is a settings object that will be passed to the constructor of the editor widget.
## Server communication
The page editing component does the following tasks:
Creates editable blocks for each node in the page with data attributes.
Stores page data in the page model.
Syncs changes using the page model server sync class.
The editable blocks are responsible for editing property data and use a render manager to render property on the page (on either the client side or server side). Server-side rendering uses a queue so that properties are not rendered at the same time. Changing one property can mean that several properties on the page need to be rendered again with different settings.
## Editable blocks
Clicking on an editable block creates the editor and an editor wrapper for the block. The editor factory decides which wrapper and editor to use depending on the data attributes for editing and metadata for the property. You can connect to an event in editor factory to change the values at runtime.
Data attributes have higher precedence than the metadata. You can choose to use an editor for a property on a page which is not the standard editor for that property. For inline editing, you must use an editor designed for it; in other cases, the editor is a widget.
You can set the values for `
data-epi-property-editorsettings` and `
data-epi-property-rendersettings` through the `
EditorSettings` or `
RenderSettings` properties on either `
Property` web control or on `
Property` data control when using web forms. In MVC, you can pass the values in as anonymous object to `
PropertyFor` helper method. You should pass in the render settings using parameter `
additionalViewData` while you can pass in the editor settings using parameter `
These are the `
RenderSettings` for the `
PropertyFor` anonymous object:
|`||String||"div"||When in edit view, `|
|`||String||empty string||The classes to be added to the wrapping element. (See above)|
|`||String||"div"||Content areas render each child with a wrapping element. This property decides the type.|
|`||String||empty string||The classes on the child wrapping elements. (See above)|
|`||String||"epi-editContainer"||The default class sets minimum editing width and height.|
An example of customizing the rendering of string would be:
Editing data attributes
|`||String||Yes (see note)||Equivalent to setting data-epi-property-name with the same value, `|
|`||String||Yes||Name of the property.|
|`||String||No||Type of renderer to use. <br>Possible values are: `|
|`||String||No||Type of wrapper to display editor in. <br>Possible values are: `|
|`||JSON||No||Any settings for editor.|
|`||JSON||No||Settings used to specify rendering, for example, custom tag.|
|`||String||No||Type name of property editor widget.|
|`||Boolean||Yes||Selects the property renderer. Should be **True** when using ASP.NET MVC. <br>**Note:** Not needed when setting `|
### Edit data attributes for blocks in content areas
When rendering a content area each block needs to have the `
data-epi-block-id` attribute on it for the block to be editable in the content area.
## Edit data events [New in CMS UI 11.24.0]
When a property value has been saved, a message is published on the topic "contentSaved", together with an object containing the content link to the content that was just updated. You can listen to this event with:
The event will look like this.
## Refresh OPE overlays [New in CMS UI 11.24.0]
If the DOM changes so that there are new elements with `
data-epi-property-name`, or existing elements change their value to another property name, then the overlays automatically update themselves.
## Edit context on the client [New in CMS UI 11.24.0]
It may be necessary to know the current editing context on the client. The epi communication object now contains following properties:
inEditMode` True in both edit mode and preview mode.
isEditable` True in edit mode and false in preview mode.
ready` True if the property `
isEditable` has been initialized. Otherwise, subscribe to `
epiReady` to get those properties as soon as they are available.
## Load the "epi" communication object
To get the "epi" object you need to have the attribute `
[RequireClientResources]` on your controller, unless you're already inheriting from `
PageController` or `
Then you’ll need to require the resources in your razor view where you include any other scripts: **@Html.RequiredClientResources("Footer")**